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Description of Magic Match Adventures

Magic Match Adventures takes the addictive Magic Match gameplay and pairs it with a unique simulation where each match you create will not only give you special powers and magic spells, but will help repair the imp villages and restore peace and tranquility across the realm. This fully animated adventure and zany story will come to life before your eyes as you play! Match your way through this adventure and watch as characters survive and thrive in their newly restored Imp World!

Features

  • Save The Villages Of Earth, Air And Water!
  • 60 Magic Match Realm Levels!
  • 4 Challenging Wizard Duels!
  • 7 New Power-Ups!
  • Travel Acroos A Magical Realm!
  • Unlimited Play

System Requirements:

  • OS: Windows 2000 Windows XP Windows Vista
  • Memory: 512 MB
  • DirectX: 8.0 or later
  • CPU: P 1.0GHz

    Reviews

    • "Magic Match 3, Magic Match Adventures is the third game in the Magic Match game series. Magic Match Adventures takes this match 3 game series in a new direction. Magic Match Adventures lets you see inside the imp's lives rather than just telling you a story. You get to help the Imp's as well as have some brilliant match 3 game fun. Magic Match Adventures has the superb production values that made the previous Magic Match games so popular, an original mini game matching game fun" - Zoomer
    • "I loved playing Magic Match Adventures. The Magic Match game was amazing and the Imps and the town were great. I would recommend Magic Match Adventures to anyone" - Mary L
    • "Magic Match Adventures is a great game. The game reminds me a bit of Cradle of Persia where when you make a match the other pieces behind it fill up the space. Very good match 3 game with new strategy!" - Aurelia

    Tips

      Giggles the Imp has gotten the shaft And been turned into a genie with no lower half To fight the Djinn's magic, which is crafty and tough You'll need this advice - we hope it's enough! Check out our Tips & Tricks for Magic Match: The Genie's Journey.
    • The number of feathers in the peacock's tail represents how many moves you have left (More feathers = more moves).
    • If you're stuck and can't see any more matches to make, wait a few seconds and a shimmering effect will guide your eyes to a possible move.
    • Create matches on the blue tiles to gain magic points used for casting spells.
    • It's best not to use spells frivolously, because if you run out of moves AND spell points, your game is over. Use spells only when you have no choice and there are no more possible moves on the board.
    • The coins and other bonuses you earn for matching five or more tiles do not carry over to the next level, so make the most of them while they're on the board.
    • Medallions (the items that let you chain two different components together) do carry over to the next level, however, so feel free to horde those for when the going gets tough.
    • When you make a match, new tiles fill in from whichever direction you drag the mouse from. (For example, if you drag to the right, new tiles will fill in from left to right). Use this to strategically drag the symbols you want into the appropriate spaces.
    • To make optimal use of the Shuffle spell, make sure you're creating matching opportunities at both ends of the swap
    • In later levels especially, speed is more important than accuracy. Don't be afraid to create matches even if you don't need any more of those particular spell components because this will keep your magic meter from dropping.
    • When the speed is becoming too challenging, aim to set off as many tornados as possible - the tornado animation buys you about five seconds of time to plan your next move in advance.
    • In Level 36, Stage 4 you can create one huge match across the entire board by starting at one end and dragging your mouse around all the stones to the far end.
    • In the Centipede-inspired bonus game where you have to shoot ghosts and collect the diamonds they drop, try this strategy: When the first ghost appears, wait until it travels one space to the left and then shoot it to turn it into a tombstone. This tombstone will contain the other ghosts in a tiny space, so you can pick them off one by one and collect the diamonds at your leisure.
  • Full Info Magic Match Adventures   Full Info Magic Match Adventures   Full Info Magic Match Adventures   Full Info Magic Match Adventures